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#FLM: Outlines · Optimize Start Points
# this_file: samples/outlines_optimize_start_points.py
"""Move every contour's start node to its bottom-left on-curve node, consistently across masters.
"Match current master" picks the bottom-left node in the current master and uses the same node
index in every other master, so interpolation stays intact; "Per master" picks it in each master
independently. A table previews which contours move. One Apply is one Undo step.
"""
import sys
import fontlab
from PythonQt import QtCore, QtGui
TITLE = "Optimize Start Points"
KEY = "outlines_optimize_start_points"
# ---------------------------------------------------------------- font access
def current_package():
package = fontlab.flWorkspace.instance().currentPackage
if package is None or package.isNull:
return None
return package
def selected_names():
"""Glyph names selected in the Font window, in font order; else the current glyph."""
names = []
try:
import FL
font = FL.fl.font
names = [font[i].name for i in range(len(font)) if FL.fl.Selected(i)]
except Exception:
names = []
if not names:
glyph = fontlab.CurrentGlyph()
names = [glyph.name] if glyph is not None else []
return names
def master_layers(glyph, masters):
"""{master: flLayer} for the masters present in this glyph."""
found = {}
for master in masters:
layer = glyph.findLayer(master)
if layer is not None and not layer.isNull:
found[master] = layer
return found
def own_contours(layer):
"""Contours drawn in this layer; layer.getContours() also lists the contours of components."""
return [contour for shape in layer.shapes if not shape.isComponent for contour in shape.contours]
def node_points(contour):
return [(node.x, node.y, bool(node.isOn())) for node in contour.nodes()]
def swap_for_clones(layer):
"""FontLab's history keeps references to shapes, so in-place edits leak into the Undo state:
replace every shape by its clone at the same index and edit the clones."""
for index, shape in enumerate(list(layer.shapes)):
clone = shape.clone()
layer.removeShape(shape)
layer.insertShape(index, clone)
def undoable(layers, glyphs, edit):
"""One Undo step: notify, swap shapes for clones, run edit(), notify again with the same list."""
items = list(layers) + list(glyphs)
fontlab.flItems().notifyChangesApplied(TITLE, items)
for layer in layers:
swap_for_clones(layer)
result = edit()
fontlab.flItems().notifyChangesApplied(TITLE, items)
fontlab.UpdateAll()
return result
def auto_dependants(package, names):
"""Auto composites (any auto master layer) that use one of `names` as a component."""
wanted = set(names)
if package is None or not wanted:
return []
import FL
font, found = FL.fl.font, []
for index in range(len(font)):
glyph = package.findName(font[index].name)
if glyph is None or glyph.name in wanted:
continue
for layer in glyph.layers:
if layer.isMasterLayer and layer.autoLayer and any(
shape.isComponent and str(shape.shapeData.componentGlyph) in wanted for shape in layer.shapes):
found.append(glyph.name)
break
return found
def rebuild_note(package, names, limit=5):
"""Status text naming the auto composites FontLab rebuilds when their bases are notified (fl#8512)."""
found = auto_dependants(package, names)
if not found:
return ""
shown = ", ".join(found[:limit]) + (f" +{len(found) - limit} more" if len(found) > limit else "")
return f"FontLab will rebuild auto {shown} (anchors/locks may change; Undo does not restore them)"
def show_rebuilds(dialog, names):
"""Append the auto composites FontLab will rebuild to the dialog's status: notifying a base of
auto composites re-resolves auto layers font-wide (AGENTS: editing a BASE of auto composites)."""
status = getattr(dialog, "status", None)
note = rebuild_note(dialog.package, names) if status is not None else ""
if note:
text = status.text
status.setText(f"{text} · {note}" if text else note)
# the wrapped note must not overlap the table: reserve its height, which grows the dialog
status.setMinimumHeight(status.heightForWidth(max(status.width, 320)))
# ---------------------------------------------------------------- core
def bottom_left(points):
"""Index of the lowest, then leftmost on-curve point in [(x, y, on)]; None if there is none."""
candidates = [(y, x, i) for i, (x, y, on) in enumerate(points) if on]
return min(candidates)[2] if candidates else None
def start_targets(layer, reference=None):
"""[(contour, target index)] for the layer's own contours.
With a reference layer whose contour has the same node count, its bottom-left index is used.
"""
contours = own_contours(layer)
ref = own_contours(reference) if reference is not None else []
targets = []
for i, contour in enumerate(contours):
source = contour
if i < len(ref) and ref[i].nodesCount == contour.nodesCount:
source = ref[i]
targets.append((contour, bottom_left(node_points(source))))
return targets
def moves(layer, reference=None):
return [(i, contour, index) for i, (contour, index) in enumerate(start_targets(layer, reference)) if index]
# ---------------------------------------------------------------- GUI kit
def muted(widget, alpha=150):
color = QtGui.QColor(widget.palette.color(QtGui.QPalette.Active, QtGui.QPalette.WindowText)) # copy: color() can alias the palette
color.setAlpha(alpha)
return color.name(QtGui.QColor.HexArgb)
def make_table(headers, min_height=280):
table = QtGui.QTableWidget(0, len(headers))
table.setHorizontalHeaderLabels(headers)
table.verticalHeader().setVisible(False)
table.setEditTriggers(QtGui.QAbstractItemView.NoEditTriggers)
table.setSelectionMode(QtGui.QAbstractItemView.NoSelection)
table.setAlternatingRowColors(True)
table.setShowGrid(False)
header = table.horizontalHeader()
header.setSectionResizeMode(QtGui.QHeaderView.Stretch)
header.setSectionResizeMode(0, QtGui.QHeaderView.ResizeToContents)
table.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
table.setMinimumHeight(min_height)
return table
def fill_table(table, rows, highlight=None):
"""Fill a QTableWidget; a 2-tuple row (label, note) shows the note muted across the row."""
accent = QtGui.QColor(table.palette.color(QtGui.QPalette.Active, QtGui.QPalette.Link)) # copy: color() can alias the palette
ink = QtGui.QColor(table.palette.color(QtGui.QPalette.Active, QtGui.QPalette.WindowText)) # copy: color() can alias the palette
note_color = QtGui.QColor(ink)
note_color.setAlpha(130)
table.clearSpans()
table.setRowCount(0)
table.setRowCount(len(rows))
for row, cells in enumerate(rows):
for column, text in enumerate(cells):
item = QtGui.QTableWidgetItem(text)
item.setForeground(QtGui.QBrush(ink))
if len(cells) == 2 and column == 1:
item.setForeground(QtGui.QBrush(note_color))
if table.columnCount > 2:
table.setSpan(row, 1, 1, table.columnCount - 1)
elif column:
item.setTextAlignment(int(QtCore.Qt.AlignRight | QtCore.Qt.AlignVCenter))
if highlight is not None and highlight(row, column, text):
bold = item.font()
bold.setBold(True)
item.setFont(bold)
item.setForeground(QtGui.QBrush(accent))
table.setItem(row, column, item)
class SampleDialog(QtGui.QDialog):
"""Heading, muted subtitle, the subclass's body, then a footer: status, Close, action button."""
ACTION = "Apply"
def __init__(self, parent=None):
QtGui.QDialog.__init__(self, parent)
self.setWindowTitle(TITLE)
self.setMinimumWidth(520)
# FontLab can report a light Text colour on a light Base, and its inactive group is paler
# still (a dialog loses focus to the Font window after Apply): use the active WindowText.
palette = self.palette
ink = QtGui.QColor(palette.color(QtGui.QPalette.Active, QtGui.QPalette.WindowText)) # copy: color() can alias the palette
for group in (QtGui.QPalette.Active, QtGui.QPalette.Inactive):
for role in (QtGui.QPalette.WindowText, QtGui.QPalette.Text, QtGui.QPalette.ButtonText):
palette.setColor(group, role, ink)
palette.setColor(group, QtGui.QPalette.Link, palette.color(QtGui.QPalette.Active, QtGui.QPalette.Link))
self.setPalette(palette)
self.package = current_package()
self.names = selected_names() if self.package else []
self.masters = list(self.package.masters) if self.package else []
self.current_master = self.package.master if self.package else ""
self._connections = []
self.last_error = ""
self.root = QtGui.QVBoxLayout(self)
self.root.setContentsMargins(20, 18, 20, 16)
self.root.setSpacing(12)
heading = QtGui.QLabel(TITLE)
font = heading.font
font.setPointSizeF(font.pointSizeF() * 1.35)
font.setBold(True)
heading.setFont(font)
self.root.addWidget(heading)
self.subtitle = QtGui.QLabel()
self.subtitle.setWordWrap(True)
self.subtitle.setStyleSheet(f"color: {muted(self)};")
self.root.addWidget(self.subtitle)
self.build()
footer = QtGui.QHBoxLayout()
self.status = QtGui.QLabel()
self.status.setWordWrap(True)
self.status.setStyleSheet(f"color: {muted(self)};")
footer.addWidget(self.status, 1)
self.close_button = QtGui.QPushButton("Close")
footer.addWidget(self.close_button)
self._connect(self.close_button.clicked, lambda *a: self.close())
if self.ACTION:
self.apply_button = QtGui.QPushButton(self.ACTION)
self.apply_button.setDefault(True)
footer.addWidget(self.apply_button)
self._connect(self.apply_button.clicked, lambda *a: self.apply())
self.root.addLayout(footer)
try:
self.refresh()
except Exception as error:
self.show_error(error)
def _connect(self, signal, slot):
"""Connect through a guard: an exception in a slot is shown in the status line, never raised into Qt."""
def guarded(*args):
try:
slot(*args)
except Exception as error:
self.show_error(error)
signal.connect(guarded)
self._connections.append((signal, guarded))
def paint_report(self, text):
"""Painters call this when drawing failed; the message stays in last_error for tests."""
self.last_error = text
self.status.setText(text)
def show_error(self, error):
self.last_error = f"{type(error).__name__}: {error}"
status = getattr(self, "status", None)
if status is not None:
status.setText(f"Error: {self.last_error}")
def scope_combo(self):
combo = QtGui.QComboBox()
combo.addItem(f"Current master ({self.current_master})")
combo.addItem(f"All masters ({len(self.masters)})")
self._connect(combo.currentIndexChanged, lambda *a: self.refresh())
return combo
def chosen_masters(self):
return [self.current_master] if self.scope.currentIndex == 0 else self.masters
def form(self):
grid = QtGui.QGridLayout()
grid.setHorizontalSpacing(10)
grid.setVerticalSpacing(8)
self.root.addLayout(grid)
return grid
def describe_selection(self, what="glyph"):
"""Subtitle for the selection; False when there is nothing to work on."""
count = len(self.names)
if self.package is None:
self.subtitle.setText("Open a font first.")
return False
if not count:
self.subtitle.setText("Select glyphs in the Font window, then run this script again.")
return False
shown = ", ".join(self.names[:8]) + (" …" if count > 8 else "")
self.subtitle.setText(f"{count} {what}{'s' if count != 1 else ''}: {shown}")
return True
def glyphs(self):
found = [self.package.findName(name) for name in self.names] if self.package else []
return [glyph for glyph in found if glyph is not None]
def build(self):
pass
def refresh(self):
pass
def apply(self):
pass
def closeEvent(self, event):
self.teardown()
for signal, slot in self._connections:
try:
signal.disconnect(slot)
except Exception:
pass
self._connections = []
getattr(sys, "_fontlab_samples", {}).pop(KEY, None)
QtGui.QDialog.closeEvent(self, event)
def teardown(self):
pass
class LayerEditDialog(SampleDialog):
"""Preview table of glyph · master rows, then one Undo step editing every listed layer.
Subclasses set HEADERS and implement preview(name, master, layer) -> (cells, pending)
and edit(name, master, layer) -> number of changes. Auto layers are listed and skipped.
"""
HEADERS = ["Glyph · master"]
UNIT = "change"
def build_table(self):
self.table = make_table(self.HEADERS)
self.root.addWidget(self.table, 1)
def highlight(self, row, column, text):
return False
def layers(self):
for glyph in self.glyphs():
for master, layer in master_layers(glyph, self.chosen_masters()).items():
yield glyph, master, layer
def refresh(self):
if not self.describe_selection():
fill_table(self.table, [])
self.apply_button.setEnabled(False)
self.status.setText("")
return
rows, pending, editing = [], 0, []
for glyph, master, layer in self.layers():
label = f"{glyph.name} · {master}"
if layer.autoLayer:
rows.append((label, "auto layer · skipped"))
continue
cells, count = self.preview(glyph.name, master, layer)
pending += count
if count and glyph.name not in editing:
editing.append(glyph.name)
rows.append((label,) + tuple(cells))
self.rows = rows
fill_table(self.table, rows, self.highlight)
self.apply_button.setEnabled(pending > 0)
self.status.setText(f"{pending} {self.UNIT}{'s' if pending != 1 else ''} pending")
show_rebuilds(self, editing)
def prepare(self):
"""Hook: plan the edits once the shapes are clones (earlier contour references are stale)."""
def apply(self):
targets, skipped = [], []
for glyph, master, layer in list(self.layers()):
if layer.autoLayer:
skipped.append(f"{glyph.name}/{master}")
elif self.preview(glyph.name, master, layer)[1]:
targets.append((glyph, master, layer))
layers = [layer for _, _, layer in targets]
glyphs = []
for glyph, _, _ in targets:
if glyph not in glyphs:
glyphs.append(glyph)
def edit_all():
self.prepare()
return sum(self.edit(glyph.name, master, layer) for glyph, master, layer in targets)
total = undoable(layers, glyphs, edit_all) if targets else 0
self.last_result = {"changes": total, "layers": len(layers), "glyphs": len(glyphs), "skipped": skipped}
self.refresh()
note = f" · {len(skipped)} auto layers skipped" if skipped else ""
self.status.setText(f"{total} {self.UNIT}{'s' if total != 1 else ''} in {len(glyphs)} glyphs{note}")
class StartPoints(LayerEditDialog):
HEADERS = ["Glyph · master", "Contours", "New start"]
UNIT = "start point"
def build(self):
grid = self.form()
self.scope = self.scope_combo()
self.mode = QtGui.QComboBox()
self.mode.addItem("Match current master (keeps masters compatible)")
self.mode.addItem("Bottom-left in each master")
self._connect(self.mode.currentIndexChanged, lambda *a: self.refresh())
grid.addWidget(QtGui.QLabel("Masters"), 0, 0)
grid.addWidget(self.scope, 0, 1)
grid.addWidget(QtGui.QLabel("Rule"), 1, 0)
grid.addWidget(self.mode, 1, 1)
grid.setColumnStretch(1, 1)
self.build_table()
def reference(self, name, master):
if self.mode.currentIndex != 0 or master == self.current_master:
return None
glyph = self.package.findName(name)
layer = glyph.findLayer(self.current_master) if glyph is not None else None
return None if layer is None or layer.autoLayer else layer
def highlight(self, row, column, text):
return column == 2 and text.startswith("#")
def preview(self, name, master, layer):
found = moves(layer, self.reference(name, master))
text = ", ".join(f"#{i + 1} → node {index}" for i, _, index in found) or "✓ already bottom-left"
return (str(len(own_contours(layer))), text), len(found)
def prepare(self):
# Plan every layer before editing: editing the current master would change the reference.
self.planned = {(g.name, m): moves(l, self.reference(g.name, m)) for g, m, l in self.layers() if not l.autoLayer}
def edit(self, name, master, layer):
found = self.planned[(name, master)]
for _, contour, index in found:
contour.setStartPoint(index)
return len(found)
def main():
windows = sys.__dict__.setdefault("_fontlab_samples", {})
old = windows.pop(KEY, None)
if old is not None:
old.close()
dialog = StartPoints(fontlab.MainWindow())
windows[KEY] = dialog
dialog.show()
dialog.raise_()
return dialog
if __name__ == "__main__":
main()