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feat(manage_editor): control fixed Game View resolution with render readback - #1450
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📝 WalkthroughWalkthroughThe pull request adds Game View size read and set actions in Unity, exposes them through the server tool and CLI, and adds validation, tests, and usage documentation. Setting a size selects an MCP-owned preset and checks render-target dimensions. ChangesGame View Size Control
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~40 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant EditorCLI
participant ManageEditorTool
participant UnityManageEditor
participant GameViewSizeControl
EditorCLI->>ManageEditorTool: Send action and optional dimensions
ManageEditorTool->>UnityManageEditor: Forward validated command parameters
UnityManageEditor->>GameViewSizeControl: Call Get or Set
GameViewSizeControl-->>UnityManageEditor: Return size state or failure
UnityManageEditor-->>ManageEditorTool: Return command result
ManageEditorTool-->>EditorCLI: Return formatted result
Suggested reviewers: Merge Risk: 🔵 Low · up to On hardware that limits the render target, setting a Game View size can time out rather than report the usable rendered size. This is a bounded issue to address or explicitly accept before merging. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 11.36% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 44 functions across 7 files. (5 skipped: 5 unsupported.)
✨ Finishing Touches🧪 Generate unit tests (beta)
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- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @MCPForUnity/Editor/Helpers/GameViewSizeControl.cs:
- Around line 303-330: Update the settled calculation in
GameViewSizeControl.Read so any created render texture is considered settled,
even when its dimensions differ from targetSize. Preserve the existing
matches_requested comparison so a capped texture can complete readback and
report false when it does not match the requested size.
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ℹ️ Review info
⚙️ Run configuration
- Configuration used: defaults
- Review profile: CHILL
- Plan: Advanced
- Run ID:
29d2b639-4af9-466e-8e81-a2cebe77b37e
📒 Files selected for processing (12)
MCPForUnity/Editor/Helpers/GameViewSizeControl.csMCPForUnity/Editor/Helpers/GameViewSizeControl.cs.metaMCPForUnity/Editor/Tools/ManageEditor.csServer/src/cli/commands/editor.pyServer/src/services/tools/manage_editor.pyServer/tests/test_cli.pyServer/tests/test_manage_editor.pyTestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools/GameViewSizeControlTests.csTestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools/GameViewSizeControlTests.cs.metawebsite/docs/guides/cli-examples.mdwebsite/docs/guides/cli.mdwebsite/docs/reference/tools/core/manage_editor.md
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Description
Adds fixed Game View resolution control for layout verification. A request for 2400 × 1080 now selects a reusable MCP preset and waits for the allocated render target to match Unity's computed size. The response reports requested, selected, computed and allocated dimensions separately, so a preset selection cannot be mistaken for a successful render-size change.
Type of Change
Changes Made
Compatibility / Package Source
Testing/Screenshots/Recordings
Manual graphical checks confirmed 2400 × 1080 and 1080 × 2400 allocated textures, with matching readback and unchanged focus, window geometry and display scale. A hidden Game View returned the five-second timeout with the newly selected size and its still-old allocated texture. Multiple open views with neither focused returned an ambiguity error without selecting a preset. The test fixture restored its original presets and shared preference values afterward.
The focused tests cover preset reuse, unrelated/user-edited preset preservation, corrupt ownership records, per-group ownership, validation, closed-view/busy behavior and concurrent preset edits. They are not the full Unity project test suite.
Documentation Updates
Related Issues
Relates to #1436. Implements the fixed-dimension first step discussed there. Named/aspect-ratio presets and temporary screenshot-size switching are outside this PR.
Additional Notes
Unity stores these presets globally across projects. The command changes only its recorded preset; if the user edits it, the next resize preserves that entry and creates a new owned one.
A timeout can leave the requested preset selected. The response says so and includes the observed dimensions. GPU limits may also reduce the actual size. Allocated dimensions establish the render-target size, not the freshness of its pixel content. Unity's internal Game View APIs are isolated in one Editor helper and return an explicit unsupported-version error if the required API is unavailable.
Summary by CodeRabbit
editor game-view-sizeCLI command.