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Finish porting the point nodes to vector pool storage and apply Path node edits in linear time - #4735
Removes some of the master parity wrapper around a few nodes that added indirection. This intentionally changes (for the better) some behavior:
Jitter Points now moves free points (those with no segments) instead of leaving them in place.
Jitter Points and Offset Points now move a quadratic segment's single handle by the average of its anchors' offsets, without applying the layer transform to it a second time.
Typing a handle's X or Y in the Path tool now places it at that position, even on a shape like an Ellipse whose handles the Path node hasn't edited yet.
In a Path node's edits, re-adding a point or segment ID that already exists is now skipped in every build instead of creating a duplicate.
A point that is a handle in one path and an anchor in another now stays connected under Jitter Points and Offset Points.
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Removes some of the master parity wrapper around a few nodes that added indirection. This intentionally changes (for the better) some behavior: