Sky's Terrain Smoother adds smaller transitions to new Overworld terrain, including cave floors. It uses slabs, steps and corners from Sky's Grass Slabs and Sky's Building Pieces, with matching materials for grass, dirt, stone, sandstone, sand and hardened clay.
Set worldgen.smoothingLevel in config/skysterrainsmoother.cfg:
- Slabs — half-block transitions.
- Slabs and steps — adds pieces covering half a slab's footprint.
- Slabs, steps and corners — also uses pieces covering a quarter of a slab's footprint.
Every smoothing piece is half a block tall. If a material doesn't have steps or corners, it still uses its slab at higher levels.
Only new, dry terrain is smoothed. Existing chunks, underwater floors and cave ceilings stay unchanged. Cave passages need three clear blocks above the floor, so low tunnels keep their headroom. To see the effect in an existing world, travel beyond the terrain you've already generated.
Ordinary sand and red sand get their own horizontal slabs. Three matching sand blocks in a row make six slabs, and two slabs side by side make a full block. Like sand blocks, the slabs fall when unsupported. Sand uses slabs at every smoothing level.
Mineralogy is supported without another add-on. When it's installed, available natural rock slabs are used by default. It doesn't get new steps or corners from this mod, and disabled slab types are skipped.
Ores, gravel, wood and decorative stone aren't smoothing materials.
For BOP grass and soils, add the Terrain Smoother Biomes O' Plenty add-on.
For Minecraft 1.10.2, use Forge 12.18.3.2511 and Java 8, with:
- Sky's Grass Slabs 1.1.0.110021.
- Sky's Building Pieces 0.3.6.110021.
- Sky's Terrain Smoother 0.1.0.110021.
Install all three main jars on both the client and server.
Smoothing starts at level 1. Stop the game or server before editing the configuration, then restart. You can turn smoothing off or disable Mineralogy support; see configuration.
While installed, Terrain Smoother handles grass smoothing instead of Grass Slabs.
Turning its master switch off stops both passes. Grass Slabs' own
worldgen.generateGrassSlabs setting still decides whether grass is included.
Removing Terrain Smoother restores Grass Slabs' standalone generation.
Back up worlds before changing their mods. Turning smoothing off doesn't remove pieces already placed, so keep the mods that provide them installed. See existing worlds before changing the mod list.
Release history is in the changelog. For development, see building from source and the add-on API.
LGPL-2.1-only. See NOTICE for credits.