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๐ญ Creator of EasyCS - Framework-agnostic ECS framework for Unity
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๐จโ๐ป All of my projects are available at https://www.behance.net/maxtoka
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๐ I regularly write articles on https://www.linkedin.com/in/vladyslav-vlasov-4454a5295/
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๐ฌ Ask me about Game Design, Unity, ECS, Di, VContainer, Zenject, System Design
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๐ซ How to reach me max.toka.dev@gmail.com
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Tired of "generic" game developers? Contact me!
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EasyCS-Submodule
EasyCS-Submodule PublicEasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forโฆ
C# 2
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Custom-Raycaster-Colliders-Unity
Custom-Raycaster-Colliders-Unity PublicA cross-platform raycast system for Unity with custom primitive support and spatial acceleration structures. Built with a pure C# core that can run outside Unity environments.
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flow-ai-graph
flow-ai-graph PublicA visual workspace beside your chat: your AI agents' findings, options, the question that waits for you, and the evidence behind every step. Works with Codex, Claude Code or your own agents.
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