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rayTracerRust

Rust attempt at the 'Ray Tracing In One Weekend' project. Progress is about 2/3 of the first book in the series, achieving a diffuse material lit sphere against a plane.

Output

The final output from my implementation in rust is the 'gamma corrected sphere':

Gamma Corrected Sphere

Some previous stages include the first antialiased diffuse sphere:

Antialiased Diffuse Sphere

The antialiased sphere with colour added to normals:

Antialiased Normal Coloured

To Run

To run the project, cd into the ray_tracer directory and run 'cargo run > output.ppm'.

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Rust attempt at the 'Ray Tracing In One Weekend' project

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