Rust attempt at the 'Ray Tracing In One Weekend' project. Progress is about 2/3 of the first book in the series, achieving a diffuse material lit sphere against a plane.
The final output from my implementation in rust is the 'gamma corrected sphere':
Some previous stages include the first antialiased diffuse sphere:
The antialiased sphere with colour added to normals:
To run the project, cd into the ray_tracer directory and run 'cargo run > output.ppm'.


