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This is a different approach to #889 I don't know which is preferable. |
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GetPOIRank()picked a POI's class by looping overpoiTagswithpairs()and returning at the first key the object has. Lua doesn't define the orderpairs()visits keys, and from Lua 5.2.1 onwards it varies from run to run because string hashing is seeded per Lua state. tilemaker creates a Lua state per thread, so the order can differ between threads within a single run.Objects that match more than one key, such as
amenity=cafe+shop=bakeryorleisure=sports_centre+sport=swimming, could therefore get a different class, rank and subclass between runs. The same input could render differently, and tileset comparisons weren't reproducible.Change
poiTagOrderat load time by sorting the keys ofpoiTags.ipairs()inGetPOIRank().The first matching key in alphabetical order now always wins. New keys added to
poiTagsare picked up automatically. This is applied to bothprocess-openmaptiles.luaandprocess-debug.lua.Effect
Some objects with several matching keys will get a different class than in some earlier runs. From now on, output for them is the same on every run.