Creates object in room
instance_create(position, obj, layer)
Vector2
Type
string
Returns: GameObject
GameObject
This function will create a game instance on a specified layer and at a specified position.
if (mouse_check_button_pressed(MouseButtons.Left)) { instance_create(new Vector2(200,15), typeof(oPlayer), "Object layer 1"); }
This will create instance oPlayer (must be located in the resources folder) on layer "Object layer 1" in the specified position (200, 15).
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